Missions

        Here, choose one mission number to write listed here and write its description correct in punctuation, capitalization, etc. in less than a month. To get clearance for writing a mission you MUST reserve it. When reserving, send in a seperate e-mail and send in the mission after I've notified you or your name is by the mission. You can have only one mission reserved at a time. You get 7-30 Candied Chestnuts for each one, depending on the quality. Send in an idea for a mission and get 5 Candied Chestnuts for it. Send in your member name with the number, idea, or mission itself to Gonfflet. Set off!
 

1 Mother Mellus is after you! After noticing that you escaped from the tub, she was immediately on your trail. Try to hold out as long as possible form her wrath! Tangle
2 You have been punished and are now in the Infirmary, sentenced to chores. Escape! Melanius
3 You need to get the summercream pudding on the other end of the table at a feast. You decide to crawl under the table and get it from there. Explain your trip.
Broadstripe
DONE!
4 After getting in an argument with an elder, you decide to leave the Abbey and live in the woods. Tell about your experience and return (if any). Dwopple
5 Describe in full detail a Dibbun's perfect dream. Redfur
6 Figure out the most cunning plan to get a bag of candied chestnuts from your friend. OPEN!
7 Searats are attacking the abbey. You are inside. Sneak outside and kick their butts! OPEN!
8 Mother Mellus has put you to bed, but you have a meeting with a friend in the forest. Explain your escape. OPEN!
9 When the Abbey Champion and the shrews go off on an adventure, you sneak away with them. Explain your trip until your stowaway capture. OPEN!
10 Strange appearances of shadows and things missing have occured at the Abbey. Discover what the fuss is about! OPEN!
11 While an old hogwife is kidnapped and otter crews are searching for her, you must muster up some Dibbuns and find her before getting caught by the otters. OPEN!
12 St. Ninians has been captured by a ferret and his band of 70. Get a grown-up and the Dibbuns, (including me :) and besiege them and recapture it for yourself! OPEN!
13 You are cornered in Cavern Hole and it is snowing outside. The rest of the Dibbuns are out to pick snowflowers. Escape Cavern Hole! OPEN!
14 You hear about the strawberry trees that blow away in the morning. You decide to investigate by staying up all night and sneaking out to save them from blowing away when everybeast is asleep. Dagra
15 You get the sword of Martin, some oversized armour and decide to guard the Abbey from the walltops for a day. Describe what creatures you deal with and how you deal with them. OPEN!
16 A great eagle just swooped down onto the walltop. He warns that a flock of crows is coming. Speak to the eagle and defend the Abbey from the black birds. OPEN!
17 You are visiting the Guosim camp. Tell about your visit. Ginger
18 You are taken on a trip to the seaside. Write about how you get into mischief! Tiras Waterstar
19 A band of bad ferrets is at the Abbey gate while you are on the walltop. Explain your experience. OPEN!
20 You have snuck down into the cellar to take some candied chestnuts, when suddenly you hear footsteps coming. There is nowhere to hide! What do you do? Diggum
21 It is the Abbey sports day. You build a boat to race around the pond in. Describe the boat and the race. OPEN!
22 You are taken in for a history lesson in the dormitories. Explain how you disrupt the lesson and drive the teacher mad. OPEN!
23 The Abbey is under fire-swinger attack. Tell how you escape from Great Hall and help put out the fires. OPEN!
24 Starlings attack you in the strawberry patch. Defend yourself. OPEN!
25 You are out berry-picking when a storm hits. Explain how you find shelter. OPEN!
26 You are walking down the path with your best Dibbun friend. All of a sudden, a rat and a ferret jump out of the bushes and grab the two of you. The rat says to the ferret, "Hey Cap'n, let's take these to the ship." Either escape, or attack them, or let them take you to the ship and attack all of them! Mercuryflower
27 Chugger and Streampaw have been kid(Dibbun)-napped by some mysterious beasts. There will be a huge search for the Left and Right Paws of Gonfflet. Gonfflet would lead it himself, but then the rest of the Dibbuns would be leaderless. Gonfflet has placed you in charge of how every many Dibbuns you want to return the missing leaders! Find them! OPEN!
28 There have been sightings of 'blizzards' in Mossflower. Find out what they're up to and report to the Abbey Warrior. Rockpaw Silvereye
29 An army of snakes and flock of ravens and wasps have surrounded the Abbey. While you were sneaking out to steal strawberries from the orchard, you overheard two ravens talking about the snakes finding somebeast to tunnel into the Abbey cellars so the sieging vermin can fully capture the Abbey. You must warn DAB about the coming threat and lead the squad of Dibbuns Gonfflet assigns you to victory along with Chugger's, Streampaw's, and Gonfflet's regiments. (Since this is open war, I will not accept any Mission less than 1000 words. The range of value is 20-35 Candied Chestnuts, so work hard on this one!!!! Three Dibbuns can write this one.) OPEN!
30 You are lost in the cellars, but if you go in to the kitchen Friar Hugo will cut off your tail!  Describe your adventure. OPEN!
31 A strange black mouse Dibbun has shown up in the Abbey. One of our DAB scouts says he's not to be trusted. The mouse Dibbun's name is Gungle and has been seen listening in on grown-up conversations and stealing the food meant for us Dibbuns of DAB to steal! Gonfflet has picked you to find out if this Dibbun is a mouse at all and stop him at all costs! OPEN!
32 You snuck out into Mossflower Woods and now the vermin are after you. Tell your story up until Skipper rescues you. OPEN!
33 You stole every candied chestnut in Redwall Abbey and now you're on the run. You have to tell the story to Gonfflet so he can help you hide. OPEN!
34 You tricked Cluny. Now he is after you and he has a horde of vermin chasing you, so now you have to get away. OPEN!
35 Martin is trapped in the cellars. You have to tell the elders but they won't believe you. You have to get them to believe. OPEN!
36 You bet on the food eating contest. You lost the bet, so now you have to find enough candied chestnuts to pay your debt. OPEN!
37 You found out that vermin are attacking Redwall, but you can't get back and the vermin are halfway there. Find your own wits and fight the vermin off. Mokkan
38 You got in trouble so you ran away from Redwall. You've gotten every beast worried about you and are lost in Mossflower, as well as being stuck in a pit. OPEN!
39
While the Abbey garrison was sleeping, a horde of vermin broke in. The Abbot is being held hostage, and the Badger Mother is in a cage with 5 guards watching her. The Dibbuns were not found in their hiding place, so now DAB has to get the Guosim and Skipper's otters in Mossflower Woods to help. You know that DAB, Guosim, and the otters are not enough to save the Abbey, so Gonfflet has sent you and your chosen group with two otters and a shrew off to Salamandastron to get help. Tell about your journey, and explain the battle when you return and two small armies of vermin come to Redwall at the same time. (Since this is open war, I will not accept any Mission less than 1000 words. The range of value is 35-50 Candied Chestnuts, so work hard on this one!!!!)
Three dibbuns can do this one!
Redfur
Clara-Sparra
40 A gigantic horde of rats, weasels, stoats, foxes, Marlfoxes, evil badgers, ferrets, water-rats, Flitchaye, pine-martens, polecats, wildcats, snakes, searats, pirates, corsairs, Rapscallions, toads, lizards, and their friends the ravens, crows, and seagulls have come to Redwall Abbey. They know the legend of Redwall and that no army of vermin has ever captured it. They are determined to finally sieze the Abbey we all love. Our friends, the sparrows, have sent for Salamandastron's help and Guosim's too. They have also called the hawks from the North, archenemies with the ravens and crows, to assist us. While looking out of the fortified windows, it seems as if an ocean of vermin has swept in and a tidal wave of birds is about to drown us. DAB is eager to help when the time comes to rid the land of all vermin. This battle will be of epic proportions. Gonfflet has assigned you an elite group of Dibbuns to lead in the battle in conjurance with his own regiment and Chugger's and Streampaw's. You know that once Salamandastron will come, chaos will reign. It is up to the goodbeasts of Mossflower to destroy all evil in the land. Good luck. (Since this is total war, I will not accept any Mission less than 2000 words. The range of value is 50-75 Candied Chestnuts, so really work hard on this one!!!! Four Dibbuns can write this one!)
Spectrum
Tansy
TWO MORE DIBBUNS CAN DO THIS ONE!
41 A strange hare showed up at the gates of Redwall last night. He has grey hair which he claims is from old age. He carries a big spear and says he's from Salamandastrom. Gonfflet took one look at that hare and got a group of dibbuns to spy on him. When they found out that the so called hare didn't like tea or pastries we knew something was wrong. So one night a small group of dibbuns snuck into his room. But one dibbun tripped and woke up the hare. The hare sat up and he wasn't a hare he was a stinky rat! The group escaped and told Mother Mellus but she didn't beleive them. So it's up to you to find out what this rat is up to and stop him at all costs! OPEN!
42 There is a traitor among us. When a few dibbuns tried to get some candied chestnuts from the kitches, the elders were guarding them! Stop the traitor or DAB will never have a secret feast again! OPEN!
43 A band of squirrels have showed up at the gates. They were let in, but they "Seem very fishy," says a trusted scout. Find out what the problem is! OPEN!
44 A mysterious snake disguised as a large grass snake has slithered into Redwall Abbey. It has a special layer of poisoned mucus covering it so that it slithers as fast as a hawk dives. Its fangs are not only lethal when they bite, but the snake can also squirt its poison with deadly accuracy. This snake, which claims to be called Serpentilus, has already killed the Friar, the Abbot, many gaurds, and has terribly maimed the Badger Mother so badly that our only local badger is lying in a feverish dream, half in and half out. She is close to death. Serpentilus has said he will kill more unless the Abbey will be given to him. Obviously the goodbeasts of Redwall refused to give away their Abbey, so Serpentilus is on the killing streak. Gonfflet has assigned you as an assassin to kill this strange snake. Beware of its mucus, speed, and its poison, as one squirt, bite, or touch will kill you immediately. Kill this snake at all costs. OPEN!
45 A strange phantom spirit has entered Mossflower. It claims to be a great dead vermin warrior as skilled as Martin the Warrior, Matthias, Mattimeo, and all the Abbey Champions. It was once a rat who wielded a double-bladed sword. It had killed as many goodbeasts as Martin, and is as evil as the Abbot is good. Maybe even more. He creeps into Abbeybeasts' dreams and kills them in their sleep. Everyone is afraid of this unbeatable vermin, since bad luck is coming at full sweep. Disease and spoiling food is everywhere, and the sun has been blocked out by a black cloud. The tapestry of Martin the Warrior is starting to partly bleach, fade, and tear. The two warrior spirits are fighting. One day you see a trickle of blood on the picture of Martin. You quickly take a sleeping potion and fall asleep so as to kill this beast. Tell of how you enter the bleak world beyond Dark Forest and fight this monster side by side with Martin the Warrior. OPEN!
46 It's a nameday feast, but you got in trouble earlier and aren't allowed to stay up. Describe how you escape. Briella Roseflower
47 You found a beautiful treasure that you don't want others to see. Hide it. OPEN!
48 Guard the strawberry patch without any elders finding out. OPEN!
49 You sneak out of the Abbey, but in the middle of the woods, you are caught by 4 weasels, 3 ferrets, 5 rats, 2 stoats, and a fox leader named Tailblade. Each of them carries a Marlfox axe, a pike, and a cutlass as weapons. Two of the rats are archers. They bind you up in vines, chains, and rope. Using torture, they get information of the Abbey out of you. One night you overhear them talking about getting their friends the crows from the north, and the lizards from the west to come and help them take over the Abbey. Tailblade brings you into his tent, but suddenly a stoat named Yurag walks over to his leader. He says that he can get a horde of vermin from the east to help, but it will cost the fox quite a sum. The fox pays, and Yurag takes off to bring help. You must escape the camp with Tailblade himself as guard, and either alert the Abbey and become a hero, or follow Yurag and stop him yourself. Time is ticking, and Tailblade is getting sleepy... OPEN!
50 Three weasals (who are dibbuns) have stolen DAB's secret stash of strawberries!  Take two others and track them down and get back the stawberries! Vront
51 The boats for the abbey pond have sunk. Find out why and bring them back to the surface. Skipper Jr.
52 You stole a cake, but Mother Mellus caught you! Make up a story so you don't get in trouble. Mattimeo
53 Vermin are attacking Redwall. How will you stop them? Master
54 A cake was set on the window sill by the elders to cool! Gonflett has asked you to get it for a dibbun "feast." Tell how you got the cake & how the "feast" was. OPEN!
55 A vermin dibbun club stole a couple of full sacks of candied chestnuts! Tell how you got the sack back for you & your friends to enjoy & also how you taught the vermin club a lesson (with your weapons, don't be too vicious & only knockouts & not too many at that.) OPEN!
56 You have just heard about the villainous stoats that are aproching Redwall Abbey. You and your dibbun friends try to help with the war but, you get caught and sent to the dibbun dormitory. After escaping from the dormitory explain what you do next. OPEN!

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Make, Get, and Do a Mission

What is your member name?
What is your e-mail address?
What is group are you in?
If you're reserving a mission, what number do you want?
If you're making up a mission idea, please write it here.
If you're doing a mission write-up, write it here.


CompletedMissions
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Mission #1
by: Dandy
-         Dandy had to have a bath. It felt as if Mother Mellus was scrubbing her hide clean off. The soap and suds got in her eyes, and Dandy wanted no more of it. She started splashing the badger mother with the warm soapy water. It got in Mellus's eyes, making her unable to see for a moment. Dandy jumped out of the tub and ran out of the room. Mother Mellus didn't see the little mouse escape, so she grabbed at a pile of suds. Then realization struck the badger that the Dibbun had ran away. Dandy was panic-stricken. Nothing was worse than an angry badger mother! Dandy ran out to the orchard. She saw all her friends playing in the sun. She climbed up into an apple tree. Dandy saw Mother Mellus looking for her. The little Dibbun plucked off an apple and began gnawing on it.
CRUNCH-CRUNCH-CRUNCH. Mellus heard the crunching sounds and looked up into the tree. Dandy screamed, threw down the apple, jumped out of the tree and ran out of sight. The badger mother chased Dandy around the orchard, but lost her. Dandy went inside, and feeling hungry, looked into the kitchens. The Friar was there with other grown-ups cooking lunch. Delicous aromas swirled around the Dibbun. She reached for an oat scone that was cooling on the counter, and grabbed a handful of candied chestnuts. The Friar just turned around when Dandy crept away from the kitchens. He saw the bowl of candied chestnuts empty and one out of three oat scones missing.  He began yelling: "There is a thief! One of my beautiful scones is missing! Catch the culprit!" He saw Dandy gaping at the Friar. He began pointing to the young mischief maker and screaming, "There she is! Get her!" Dandy saw it wasn't a good time to be staring at a mad Friar. She dashed out and saw more trouble happening! Mother Mellus was talking to the Friar! Immediately the poor Dibbun ran as fast as she could. Mellus and the Friar were chasing
her. There was only one place where she wouldn't get caught: in the cellars. Dandy gollumphed down the stairs and saw a couple other Dibbuns including her buddies Creampuff, Arven, and Tammo. Gabriel Quill, the cellarkeeper, was working on some ale. He laughed at Dandy when she ate the candied chestnuts and the scone.  Dandy told her friends what had happened. After she finished her her stolen lunch, she drank some dandelion and
burlock cordial. Then there was a knock on the cellar door. Mother Mellus's hoarse voice called out, "Dandy! You come out there right this instant!" Dandy had climbed into an empty barrel. Creampuff began yelling. "No Dandy here right now!" However, Gabriel knew Dandy was hiding, but didn't know what barrel she was hiding in.  He let Mother Mellus in his cellers. They began searching the barrels for Dandy. They couldn't find her. Finally, Mellus found a candied chestnut next to a barrel. She lifted up the top, and caught the Dibbun! Poor Dandy was pulled kicking and screaming out of the cellars. Poor Dandy had her ears and hide scrubbed once again and was sent to bed! A few hours later she had to apoligize to the Friar for taking the scone, but she was allowed to make strawberry cordial with Gabriel Quill. A happy ending at last!

Mission #7
by: Dandy
-        It was a beautiful morning, and Dandy escaped the walls of the Abbey, and was running around in the grass enjoying freedom by herself, until she heard a sound in the ditch. She looked in, and saw tons of rats laying low. She heard them talking about how they would take over Redwall at evening, and how they would have the Abbey dwellers as slaves. One rat noticed that Dandy was snooping on their conversation. He began chasing the Dibbun, and almost caught her, but she quickly got inside the gate and locked it behind her. Dandy immediately told Mother Mellus. The badger mother didn't believe Dandy. However, the little Dibbun crept down to the cellars to talk to her friends. They believed her as good friends should. Everyone was mortified about the rats, so all the Dibbuns prepared the weapons. Meanwhile, the elders saw the rats pouring out of the ditch to get ready for their attack. All the grown-ups panicked when they saw them, and ordered everyone off the wall because there were sling-throwers and archers. When Dandy and her little "army" tried to get on the wall, they could not. All of the elders just stayed in their rooms thinking. Meanwhile, the rats were trying to climb up the wall. The Dibbuns escaped from the abbey easily by using the east gate. They saw all the rats climbing up, and so, despite the elders' warnings, they went back inside the Abbey, took vegetable knives from the kitchen, and went on top of the wall.  There were climbing ropes attached to the top of the wall, so the little Dibbuns yelled their warcry: "Dibbun Power!", and cut all the ropes with the vegetable knives. The rats came tumbling to the ground, and the Dibbuns cheered. Leaving a small group of archers and sling throwers, the Dibbuns put the vegetable knives back in the kitchen, and went up to the infirmary to see what to put on the blow darts. Dandy looked into the cupboards, and found a bottle of sleep medicine. One shot of it was supposed to put the patient immediately in deep sleep for a few hours. The Dibbuns with blowguns, dipped their darts in the medicine, got the archers and slingthrowers off the wall, and snuck outside. Rats were crawling all over the place! The archers, blow guns, and sling throwers stayed in the bushes, while everyone else ran out hacking with their weapons. Dandy could see that this would not work, because the rats were a lot stronger with their sharp weapons, so she called everyone to hide in the bushes like the archers. She had a little meeting. She explained why the strategy they were using wouldn't work. "Ye see, the wats have lot more fighters than us, an' they are lot stronger too, so we 'ave to do somthin'! Can't
let wats take ober our h'abbey! We don't wanna get killied off..." Right then a few rats walked near the bushes.  The sling throwers and archers were ready, and ambushed them. They ran away screaming, wondering what had
hit them. An idea formed in Dandy's mind. Ambushing would work! The little Dibbun assigned everyone in the bushes while a couple squirrels would torment the rats. When everyone was posted in their places, Dandy gave the signal to the squirrels to start moving. Arven went over to a large group of rats and mocked, "Why hewwo watties! Me bet you don't know anything cause your wats! Stoopid wats! Nanny nanny boo boo! I guess you guys gan't getchme cause you so dumb! Come one lazy bumms try to catchme! I'm just likkle an anyone can getchme except you stoopid wats!" The rats started chasing the little squirrel, but he just leaded the rats into the ambush.
Tons of little dibbun were wacking at them with their sticks and ladles. The vermin screamed and ran out of sight. The other groups were just as successful. There were only a few rats left, and those, the little Dibbuns just dealt with. All the rats had finally ran away and never came back.
        All the dibbuns had a few cuts and scratches. No one was really injured, but there was only one problem left: explaining the whole thing to Mother Mellus. The little animals were so happy, that they were singing and cheering when they went back inside the Abbey. They attracted a LOT of grown-up attention. Dandy was the one who had to explain. She told the truth, but a little over-exagerated. The grown-ups finally saw that the little "warriors" had saved the day! -

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Mission #2
by: Rockjaw
-        Rockjaw had been caught throwing food and was in the infirmary. He looked out the window and pretended to see a Dibbun fall out of a tree. He spun around and told Brother Hollyberry that a Dibbun had fallen out of a tree and crying.
    When Hollyberry ran out of the room the little hare snuck out the door. When he heard someone coming he ran into the nearest dormitory and hid under the bed. After the footsteps he continued on his way stopping whenever he heard pawsteps. He made it down to Great Hall. He was crossing it when he heard Brother Hal's voice. He also heard Hollyberry's. Thinking quickly he crawled under the table and started crawling for the door.  When he got to the end of the table he saw his friend Dumble. Dumble seemed to understand and ran to get DAB. Rockjaw suddenly made a dash for the door. Hal happened to see him and made chase but when he got to the door he was met with a group of DAB, led by Dumble. Another group of DAB made a distraction so Rockjaw escaped by the little east gate.
    In Mossflower he heard a searat saying they were going to take over the abbey. He rushed back and reported to the Abbess. The Abbey dwellers were able to give the searats a warm welcome and Rockjaw was made hero of the day. -

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Mission #6
by: Cale-Bushwacker
-        After doing my daily chores (collecting chestnuts), I started to feel hungry and sneaked into the kitchen. I suddenly saw one of my friends with a bag of candied chestnuts. I knew my friend was tough and it would be difficult to get it away from him. So I went under a big table and started to plan a sneak attack on my friend. It took me 10 minutes to think up a strategy. Then I got it. Since he was almost twice my size I could sneak up behind him go through his legs and dart up in front of him. Yes, that would be the perfect plan! Oh, wait, no, when I dart up he could just grab me. When I was thinking up another plan I saw him go out of the kitchen. I decided to follow him. I got there just in time to see him snore away. I knew that if something touches him he comes awake immediately. But this gave more time to think it took me another 10 minutes to think up another plan. Think, think, think. Now I got it. When he wakes up he will have to do chores in the kitchen. I will climb up some shelves and swing from the chandelier and grab them. Easy! So I went under the same table and waited for my prey. I just about fell asleep when he walked in the room. This was my big chance. I climbed up the shelves and swung from the chandelier. I landed right on the counter beside the chestnuts. I grabbed them and opened the stairway door, jumped on the railing and slid down. My friend was right behind me. When he slid down, the railings broke and he fell down. Now I was in the cellars with tons of barrels. I jumped on one and saw my friend try to push the barrel down. I looked up and saw a rope going up a hatch in the roof. I climbed up the rope and some of my other friends helped me up. I was now outside. Creampuff, Smallpaw, and I ran to a tree, climbed it, and almost all the other DAB members congratulated me and I shared my candied chestnuts with them. -

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Mission #9
by: Spring
-        "I wanna go to Salamandackyron too! I'm brave and, I uh, will take up less room the those shrews!  I can swim better too, so there! They'll trip their own boat over and drown.  And I coulda gone and saved everyone," I argued.  No one was convinced.  The Abbot, Mother Badger, Abbey Warrior, Guosim shrews, and other Abbey elders looked at me funny, like I was crazy or sumthing.  (Well, they always look at me like that, but more than usual this time.)
     "I think we can manage without your help, Spring, believe it or not," Log-a-log broke the silence.  Then everyone had the nerve to laugh! I knew they couldn't be laughing at me, so they must be laughing at Log-a-log.  I wasn't allowed to do that!  But Log-a-log was laughing too. . .
     Weird.
     I sorta figured I wasn't supposed to go, but I was going anyway.  I marched out of Cavern Hole to plan.
     The next moring I was ready.  I got up early and hid by the east gate.  I sneaked out iwht them, easy as can be.  Following them was harder. They marched fast so they could get to the river by sundown.  But I'm fast too, and sly, nobody saw me?  Oh, nobody! We camped by the river that night.  I had brought food, but it disappeared that day.  Don't aks me where it went.  I just nibbled a little to keep my energy level up.  So, anyway, I uh, borrowed some food from the rations bag, easy enough.
     When everyone was asleep, I climbed in a bag on one of those funny boats, and fell fast asleep.
     Way too early in the morning, I was awackened by the shrews song:
         "Pull, boys, pull!
         O, we're the sons of the roarin' shrews. . ."
     Did they have to sing so loud, so early? And where was the grub?
     "So, you're finally awake?  You snore like a dormouse."  The Abbey Warrior's voice came from behind me.
     "Yeep!"  I jumped.  How could he have found me?
     As if reading my thoughts,he said, "I found out an hour after we started.  The Badger Mother is not going to be pleased," he frowned.
     I knew I was in big trouble.
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